UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata. UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets. UGatherTextCommandletBase: Base class for localization commandlets. UGatherTextCommandlet: One commandlet to rule them all. Internal commandlet to fix any conflicting localization keys that are found in a manifest. ![]() UFixConflictingLocalizationKeysCommandlet UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets.Ĭommandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. Runs the EditorDomainSave server for client Editor and CookCommandlet processes. This is read out of config and defines a tree of chunk dependenciesĬommandlet to allow diff in P4V, and expose that functionality to the editor Interface for generating extra data when creating streaming install manifests.Ĭommandlet used to test various aspects of audio mixer without loading UI. ![]() This reporter generates a report on the disk-space taken by each asset type. This reporter generates a report which displays objects which are duplicated into more than one package.įResourceStatReporter_TotalMemoryPerAsset Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. UDiffPackagesCommandlet and helper structs.Ĭontains stats about a single resource in a package file. ![]() Represents a single top-level object along with all its subobjects. Performs fuzzy path matching against a set of include and exclude pathsĬontains the natively serialized property data for a single UObject. In memory structure used for dependency treeĪ mapping of class name to the resource stats for objects of that class Helper class for generating streaming install manifests
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